Professional Work
Supercar Driving Simulator
AceViral | Unity | C# | iOS | Android
Supercar Driving Sim is a open world driving game for iOS and Android, currently in alpha development.
Pet Run
AceViral | Unity | C# | iOS | Android
Pet Run by AceViral is a vibrant, action-packed endless runner game where players guide their chosen pet through various obstacles and environments, collecting coins and bonuses along the way.
DragonCraft
AceViral | Unity | C# | Android
Experience the thrill of Dragon Craft, a free city-building game where you raise and ride dragons! Build block cities, castles, and more in a vibrant 3D world. Perfect for all ages, this family-friendly game lets you craft your empire and soar through the skies on your own dragon. With no in-app purchases, Dragon Craft offers endless creative fun for everyone!
Any Many More...
Over the past 3 years I've worked on:
- 20+ unique projects and prototypes
- 100+ Android releases
- 50+ iOS releases
- Amazon and Huawei Builds
Projects
Packages
Unity | C# | Packages
Custom Unity packages to help speed up quick development for prototypes.
Interior Generator
Unity | Procedural Generation | C#
An interior room generator, which detects where a room is and populates the content of the room!
Racing & Share
Unity | C#
Race & Share is a race track building and sharing game where players get to build their own tracks, share their tracks and complete against their friends.
Education & Activities
University of Lincoln
Games Computing - 1st Class Honours 2017 - 2020
Procedural Content Generation (81%), Project (dissertation 70%), Games Programming (72%), Advanced Games Programming (63%), Physics Sim (70%), Cross Platform (70%) and Graphics (75%).
Procedural Pursuit - Dissertation
How does the order of procedural generation affect gameplay?
For my final year project, I wanted to it to focus on something related to PCG. I had spent the summer playing around and learning about procedural content, and wanted to develop on to that through this year. After looking into research of the current area, I noticed there was a lack of research around how two procedural systems interactions can affect the gameplay. With this in mind, I decided to create a quest system, for the narrative, and a city generator, for the envioment to play in. I ended up finishing this project with 70% (1st).
Vice President for Game Dev Society
2019 - 2020
As the Vice President of the Game Dev Society, I managed the community Discord server, created and lead talks and discussions around PCG, getting the most out of Game Jams and other game related topics. Orgnaised and ran several events with other computing societies